Developing course content Assessed Activity 4.1

I have made changes on Digital Technologies/Blogging page.

I have added Txt and images to the page. I have put little mini pictures of logos of the blogs/Microblogs under the Overview section. I also added Tumblr under the list of blogs.

In the Blog comparison table I have added added advantages and disadvantages of Google Blogger and added Tumblr and comparisons for it as well.

Here is the link to the wiki page that I edited http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Blogging#Overview

Skills for Teachers Assessed Blog Activity 3.3

Skills for Teachers First Reference

Basic

2- Use Social bookmarking to share resources with and between learners

3- Use blogs and wikis to create online platforms for students

4- Exploit digital images for classroom use

5- Use video content to engage students

6- Use infographics to visually stimulate students

15- Understand issues related to copyright and fair use of online materials

19- Use note taking tools to share interesting content with your students

20- Use of online sticky notes to capture interesting ideas

Intermediate 

1- Create and edit  digital audio

7- Use Social networking sites to connect with colleagues and grow professionally

10- be able to detect plagiarized works in students assignments

13- Use and provide students with task management tools to organize their work and plan their learning

14- Use polling software to create a real-time survey in class

16- Use digital assessment tools to create quizzes

17- Find and evaluate authentic web based content

18- Use digital tools for time management purposes

Advanced

8- Create and deliver asynchronous presentations and training sessions

9- Compile a digital e-portfolio for their own development

11- Create screen capture videos and tutorials

12- Curate web content for classroom learning

Kharbach, M. (2012). The 33 Digital skills every 21st Century Teacher should have. Retrieved from

Second Reference

Basic

Word processing skills

Spreadsheet/database skills

Electronic presentation skills

Web navigation/search skills

Basic hardware setup/connectivity knowledge and skills

E-mail management skills

Basic multimedia design skills

File management

Downloading software from the Internet

Installing computer software onto a computer system

Videoconferencing skills

Computer-related storage devices

Knowledge of scanners

Custom Internet search knowledge

Educational copyright knowledge

Interest in technology

Flexibility

Patience

Intermediate

Website design skills

Digital cameras (still & video)

Computer network knowledge applicable to your school system

Knowledge of virtual/e-learning environments

Knowledge of PDAs, smartphones, etc.

Computer security knowledge and safe practices

Advanced

Basic troubleshooting skills (Is it plugged in?  Did you reboot? Yes? (for lols)

Implications of DLT in organisations Assessed Blog Post 3.1

Digital Learning Technologies in Polytechnic

Smart Board – Can interact and draw on them electronically this can help teach students visually and auditory. It is interactive you can tap to click on something like a electric button on the screen.

Cameras – Cameras are handy as students and lectures can communicate with each other from a different class e.g Gisbourne class. This is good as the lecturers can teach other students without being physically there for them.

WiFi – It is a wireless network, this is useful so that students and lecturers can use the internet with their own devices to search up resources online or work on assignments. A lot of places are using WiFi these days.

Business. In Cannon, Smart board. Retrieved 05:48, March 7, 2015, from http://www.canon.co.nz/Business/All-Products/Video-Imaging/SMART-Board

Brain, Marshall, Tracy V. Wilson and Bernadette Johnson.  “How WiFi Works”  30 April 2001.  HowStuffWorks.com. <http://computer.howstuffworks.com/wireless-network.htm&gt;  06 March 2015.

Technologies Assessed Activity 2.2

Video gaming is the most memorable for me as I have played video games ever since I was a kid. I started off with a Gameboy a hand held console (with no colour). Gaming can be distracting to actually do physically doing studies like doing assignments (which I am doing right now) or studying for an exam.

To get away from gaming I like to hang with classmates and do assignments with them. That way I can ask for help or they can ask for my help.

Pedagogies 2.1

Case-based learning

In hardware class John our hardware tutor at EIT gets us to look inside computers and show us what to do and not to do with the components. Also he tells us about the dangers if we plug in the anti static wrist band to the power socket. This helped me learn about how to put together a computer or what could be broken in the computer and also what components are compatible.

For elearning Youtube videos can show you steps how to fix and place components in a computer. To use Youtube you would need a device that can run it.

Project-based learning

For multimedia I had to learn how to use flash and choose a topic. I had learned how to create a flash explaining about badminton and made it interactive with moving objects and buttons with sounds. This was very fun to do and entertaining.

For elearning I had used Google search to search up how to do things in flash.

Resource based learning

Reading books like forgotten realms series I have learn’t about a lot of mythological creatures (Orcs, Goblins, etc), tools, fantasy things. I have picked up books in my lifetime including goosebumps series. All these books adds things to my imagination and opens my mind to the world around me. Stories likes to describe surroundings around the characters of the books.

For elearning you can have apps on tablets and read books on there easier than going to the library or buying books from a store.

Game-based learning

I have played many video games and I have learnt how to read maps and locate how to get somewhere and know where you are. Example Final Fantasy games is a rpg (role playing game). These games have a world map with many locations. Final Fantasy VII was the first Final Fantasy game I played back my high school years. Many games have a map feature like Grand Theft Auto series, Destiny, The Elder Scrolls series, etc.

For elearning – Websites you can look for a walkthrough if you are lost or need help. You can play games on video game consoles, computers, phones, tablets or any other devices made.

Learning styles Assessed Activity 1.2

Learning Styles

VAKOG = Visual, Auditory, Kinesthetic, Olfactory and Gustatory.

NLP =  neuro-linguistic programming.

NLP works out how to process every information while VAKOG is a representation system which has stages that processes information in multiple ways through the mind e.g visually, audibly, kinesthetically, etc. Visual is sight and how we imagin things and being aware of our surroundings. [1]

Auditory is we can hear sound, say things in different languages which is speech, Having conversations with others, and hearing of different frequencies with equal intensities (White noise). Kinaesthetic is feeling of temperature, pressure feeling of emotions, and somatic body feelings. [1]

NLP was first originated by 2 men John Grinder and Richard Bandler. Neurology is how our bodies function, language is how we communicate and interact with other people. Programming is how we determine the way we shape the world that we create. [2]

References:

  1. NLP training – VAKOG. (2008, June 16). In NLP World, NLP Posts. Retrieved 01:12, March 7, 2015, from http://www.nlpworld.co.uk/nlp-training-vakog/
  2. NLP. In NLP University, Robert B. Dilts. Retrieved 01:12, March 7, 2015, from http://www.nlpu.com/NewDesign/NLPU_WhatIsNLP.html

Learning theories video Assessed Activity 1.1

Individualised and Ubiquitous learning.

Individualised learning is also called personalised learning it is how someone understands how they learn and learn to own and drive their learning, They’re also the co-designers of the curriculum and their environment of learning.

This helps them take control of what they learn in their own unique ways.  They have their own pace of learning, learning needs, and interests. The learning objectives and learning environment, methods, pace and content may all be different. [1]

Ubiquitous learning is we have many technology to find out how to do what we like to learn. We can use computers, smartphones, tablets and other devices to look up information instead of going to a learning institute. Back in the old days people had to physically see the teacher to get shown how to do things. [2]

Knowledge is more available to us humans now days as technology grows. The world now has the learning there for us 7 days a week and every hour.

The video on the website I noticed is the same video Michael Verhaart has put up for us to watch.

References:

  1.  Enabling e-Learning. (2012). In enabling e-Learning, Teaching. Retrieved 02:50, March 7, 2015, from http://elearning.tki.org.nz/Teaching/Pedagogy/Personalised-learning
  2.  Ubiquitous Learning. (2015, March 2). In Core Education, Thought leadership. Retrieved 03:02, March 7, 2015, from http://www.core-ed.org/thought-leadership/ten-trends/ten-trends-2013/ubiquitous-learning